Each playable character has a vocation that determines his or her stat (which increases per level), usable weapons and armor, and spells. Six vocations are available early in the game: warrior, mage, priest, martial artist, thief and minstrel. An additional six classes (armamentalist, ranger, gladiator, sage, paladin, and luminary) can be unlocked through successful completion of quests. The protagonist starts as a minstrel, and when additional party members first become available, they can be created with any of the six starting vocations. To have a character become a different vocation the player must talk to "Jack of Alltrades" of Alltrades Abbey or use the sage's ability "Jack's Knack". The ability to change a character's active vocation can be unlocked through gameplay. Characters have separate levels and experience totals for each vocation, and a character's stats and spells are based on his or her active vocation. The game also includes a skill system similar to the one in Dragon Quest VIII, each vocation has five skills: one skill exclusive to the vocation, three weapon skills shared with one or more other vocations, and either Shield or Fisticuffs, an unarmed skill. As characters gain levels, they obtain skill points, which can be spent to increase any of the current vocation's skills. Whenever the points invested in a skill reach a certain threshold, a new ability (active command) or trait (passive bonus) is gained, with the 10th and final ability or trait gained at 100 points. In the case of weapon skills, the 100 point trait allows a character to use the relevant weapon with any vocation, while the 100 point shield trait allows any vocation to use shields. Abilities and traits which have been gained through the skill system are carried over to other vocations, as are unspent skill points.
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